Kvothe the Player Character

In “” we look at adapting characters from books, movies, and other popular culture to player characters for Dungeons & Dragons 5e. Because many classes in D&D become much more customizable by third level (Paladin’s Oath, Cleric’s Domain, Monk’s Tradition, etc.), we’re going to create a character at third level. This lets us get much closer to the character in fiction as the character on the sheet.

A couple other ground rules: we’re using the standard array for stat generation and most characters will follow their fictional race (usually Human).

It’s worth noting that while these characters will be “legal” as far as the rules, concessions may be made while selecting skills, abilities, or features to keep them true to the fictional character that could prevent them being ideal in-game.

This article has minor spoilers for book 1 of The Kingkiller Chronicles, The Name of the Wind.

Kvothe the Bloodless. Kvothe the Arcane. Kvothe Six-String. The protagonist of Patrick Rothfuss’ The Kingkiller Chronicles has earned many names and titles, making his background an interesting and complex one. Born to a runaway noble and the leader of a troupe of transient Edema Ruh entertainers. Apprentice to a travelling arcanist and tinker. Street urchin in Tarbean, student at the University, Talented musician at the Eolian, Adem-trained swordsman, and (pen?)ultimately a tavern keeper. There’s a good amount of material here to work into a player character.

Class

Some class options suggest themselves. Kvothe plays a seven stringed lute (or six strings, or five) and has a quick wit, which screams Bard. He’s training at the University with a focus on Sympathy (Wizard), artificing (Artificer), and Naming (perhaps Wizard again?). The Sympathy he’s able to perform is not “high magic”, mostly cantrip or 1st level spells. It’s also described as being much more a science than true magic. Naming, much more powerful and magical, would lend itself to a more magical class as well were it a larger part of Kvothe’s character. The Adem’s fighting style is arguably more Monk-ish, with focus on the philosophy of Lethani.

Kvothe is a performer first, so we have to choose Bard as the primary class. A distinction can be drawn between a simple performer who can play an instrument and a Bard who has found the magic in music, and Kvothe has certainly crossed that line. Throughout the adventure, he likely took a level or three in Monk and/or Artificer to account for his training in Adem and at the University.

Background

Kvothe’s background, as we know, is complex. No one official background will contain all that Kvothe is at, say, the start of his time at the University. He’s Ruh first, and Ruh are Entertainers. Entertainer grants Acrobatics and Performance skills, a musical instrument (his father’s lute) and proficiency with it, and proficiency with disguise. His entertainer routines would likely be Actor, Instrumentalist, and Storyteller, though Kvothe likely is familiar with others.

Years of his early life were spent as an Urchin in Tarbean, begging and stealing to survive while forming bonds with the Tehlin priest Trapis and eccentric storyteller Skarpi and making enemies of fellow street urchin Pike and his friends. Urchin would provide proficiencies in Sleight of Hand and Stealth skills and with disguise kit and thieves’ tools. It taught Kvothe how to live modestly, which he needed to do throughout his early time at the University.

Guild Artisan makes some sense if we wanted to take the training of Abenthy and the University. Kvothe’s time alone in the woods suggests Hermit. Neither of these are a great fit. D&D 5e encourages tweaking backgrounds, so we will.

I think Kvothe’s background needs to be some combination of Entertainer and Urchin. Our Orphaned Entertainer background will use the Entertainer as a template, swapping skill proficiency in Acrobatics for Sleight of Hand, proficiency with disguise kit for thieves’ tools, and taking as equipment a small knife, Rhetoric and Logic, and a letter of introduction to the University from Abenthy.

Narratively, our 3rd level Bard Kvothe will have spent a semester or two at the University. He’s earned his talent pipes at the Eolian. He can earn a bit playing at the Eolian, but he is not a rich young man. He has a few valued possessions.

Character Sheet

Kvothe

Medium humanoid (human), bard 3, neutral good
Armor Class
11
Hit Points
13 (3d8)
Speed
30 ft
Proficiency Bonus
2

STRDEXCONINTWISCHA
14 (2) 13 (1) 11 (0) 15 (2) 9 (-1) 16 (3)

Saving Throws
Charisma
Skills
Sleight of Hand +3, Performance +7, Persuasion +7, Survival +4, Nature +4
Senses
Passive Perception 9
Languages
Common
Tools
Lute, Six stringed lute, singing
Weapons
Simple weapons, hand crossbows, longswords, rapiers, shortswords

Personality Traits

Ideals

Bonds

Flaws

Equipment

Organizations

What do you think? Is there a better class for Kvothe? I know he’d hate being called a Bard. How did I do on his Characteristics? Anything missing or wrong?

What other characters would you like to see built as a PC? Let me know at @[email protected]

Sources: Dungeons and Dragons Player’s Handbook, The Name of the Wind